So Doom inherits all the core features of its parent Crispy Doom: Extra options for some Crispy settings (like weapon bobbing).Possibility to interpolate camera movement only ('Camera movement' setting of 'Uncapped framerate' menu item), so that monsters don't 'slide'.In-game control of pixel aspect ratio correction (not having to edit the so-doom.cfg file manually).Option for INTERCEPTS overflow evasion in singleplayer, shadowed and disabled in netgames.Hot-swapping of Crispy Doom's Flipped Levels and Flipped Weapons features.It is forked off of Crispy Doom to take advantage of its free and open-source code base, portability, accuracy and compatibility with Vanilla Doom. So Doom is a source port that aims to provide a faithful Doom gaming experience while also featuring some user-requested improvements and enhancements. So Doom is a friendly fork of Crispy Doom that removes the static limits of the Doom engine, including a singleplayer-only optional removal of INTERCEPTS limit. Its name is a tribute to Sodom, German thrash metal band. So Doom is a limit-removing enhanced-resolution Doom source port based on Crispy Doom.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |